UserName or Email
Password
Remember
Unhalfbricking Games

Home
Register

Show Boxes
In Stock

All Games
Latest Stuff
Low Stock
18xx
A Game Of Thrones LCG
Abstract Games
Agricola
Android Netrunner LCG
Area Control
Auction
Australia
Bestselling Games
Blue Moon
Carcassonne
Co-operative Games
Crayon Rails
Deck Building
Dexterity
Dice Games
Dominion
Economic Games
Engine Building
Entry Level Games
Exploration
Fantasy
Farming Games
Flash Point Fire Rescue
Geography
Gipf Project
Heavy Games
Julian Recommends
Krosmaster Arena
Logical Deduction
Lord of the Rings LCG
Memory
Negotiation
Party Games
Push Your Luck
Race Games
Rail Games
Science / Sci-Fi / Space
Settlers of Catan Series
Small World
Steam / Age of Steam
SteamPunk
Ticket to Ride
Word And Storytelling
Worker Placement
You won't find it elsewhere

Contact me
About Unhalfbricking

Search

Game

If postage seems expensive - try adding some games. It probably won't go up - it might even reach zero!
Next trip to Melbourne - mid-May.
RoboRally 2016 ($55.00)
You need to complete your registration to order. Please contact me if you have problems
This is currently in stock.
From Around 20 to 120 minutesFor 2 to 6 players aged from 12 years
BoardGameGeek Number: 216201InPrint (In Stock: 1)
Designer(s)

The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high]speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!

Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race.

The 2016 edition of Robo Rally differs from earlier versions in a number of ways:

  • Players each now have their own deck of twenty cards, with the same cards in each deck. On a turn, a player draws nine cards from their deck, programs five of the cards, then discards the rest. Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options.
  • Since each player has their own deck, the cards no longer have priority numbers to determine who moves first. Now movement order is determined by whoever is closest to a transmitter on the game board.
  • Players start with a hand of three option cards and five energy. Each option card has an energy cost, and you can purchase additional option cards for the cost of two energy each. Players can earn energy by programming it, by being the first to a pitstop, or by starting their turn on a pitstop.
  • When players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "Normal" damage from the board or a robot laser gives you "spam" damage. When you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. Surprise! Other types of damage exist, with a Trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. By playing the damage, though, you remove it from your deck.
free counters

(c)Unhalfbricking Games 2003-2017