UserName or Email
Password
Remember
Unhalfbricking Games        

Home
Register

Show Boxes
In Stock

All Games
Latest Stuff
Low Stock
18xx
A Game Of Thrones LCG
Abstract Games
Agricola
Android Netrunner LCG
Area Control
Auction
Australia
Bestselling Games
Blue Moon
Carcassonne
Co-operative Games
Crayon Rails
Deck Building
Dexterity
Dice Games
Dominion
Economic Games
Engine Building
Entry Level Games
Exploration
Fantasy
Farming Games
Flash Point Fire Rescue
Geography
Gipf Project
Heavy Games
Julian Recommends
Krosmaster Arena
Logical Deduction
Lord of the Rings LCG
Memory
Negotiation
Party Games
Push Your Luck
Race Games
Rail Games
Science / Sci-Fi / Space
Settlers of Catan Series
Small World
Steam / Age of Steam
SteamPunk
Ticket to Ride
Word And Storytelling
Worker Placement
You won't find it elsewhere

Contact me
About Unhalfbricking

Search

Game

"Horseless Carriage" is now in stock!
Nina & Pinta ($49.00)
You need to complete your registration to order. Please contact me if you have problems
This is currently in stock.
From Around 45 to 120 minutesFor 1 to 4 players aged from 14 years
BoardGameGeek Number: 181382InPrint (In Stock: 3)
Designer(s)
Quantum physics tells us 'the ability of quantum particles to occupy two states seemingly at once could be explained by both states co-existing in different uni'Verses’’. So when you wave goodbye to your ship in your uni'Verse, someone else waves goodbye to their ship in a different parallel uni'Verse. But what would happen if these neighboring uni'Verses, separated by the thinnest, gossamer barrier should somehow be breached and my ship sails into your world and searches for gold in competition to your ship? Play the game and find out... Niña & Pinta is a game of exploration of the New World where the great nations of Spain, England, France and Portugal send ships out to map the unknown and to bring home wealth to the Old World. This is a game where those ships will cross the divide and where no love is lost between Captains no matter which world it is! Explore, settle, fight if need be, and help your nation develop its Culture, Science, Religion and War-craft, to be the best in all worlds! No dice rolling in this Ragnar game, but plenty of tension as players can launch offensives with their Captains after first using them to flip land tiles thereby exploring each New World. Settlers are placed in explored lands to generate gold revenue. When combinations of terrain are occupied, towns and cities can be built. Meanwhile gold is used in the Old World to buy items to benefit further New World development or to accumulate the victory points generated by Culture, Science, Religion and War which themselves are meshed with what is taking place in the three New Worlds. This is a tightly knit puzzle that will have players pondering a multiplicity of decisions from start to finish. As much of the play is simultaneous and "single-action", there is little downtime. The game has a good sense of growth worthy of its fascinating theme.
free counters

(c)Unhalfbricking Games 2003-2023