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This website is finally out of service.
I will return with a very limited subset of games (Splotter, maybe Adlung Spiele, Drei Magier Spiele, probably no more) fairly soon.

Thank you for your custom over the past 21 years! Yes, I started in 2003.
It has been a great thing to have done. The first online discount board games store in Australia & with a mission statement to lower the price of boardgames in Australia. I believe I achieved this aim.

I have enjoyed it, but it took over my life; even finding somewhere to live involved needing space for the stock. I am happy now to let it go.
I have made so many friends, both here & overseas. I now number some of the most respected games designers among my good friends.

In case anyone is interested, these are my favourite 4 games in no particular order:
Age of Steam (I have around 80 maps)
Tahauntinsuyu (republished as Incan Empire)
Last Will
Tzolkin (but boy do I suck at it!)

Keep an eye out. The site'll be back soon, & I may appear at your games group or convention - but as a gamer not a stall holder :)

This website began life as a php/SQL uni assignment!
13 Days, The Cuban Missile Crisis ($42.00)
This is currently out of stock.
From Around 30 to 45 minutesFor 2 players aged from 10 years
BoardGameGeek Number: 177590InPrint (In Stock: 0)
Designer(s)
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanics. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
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