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This website is finally out of service.
I will return with a very limited subset of games (Splotter, maybe Adlung Spiele, Drei Magier Spiele, probably no more) fairly soon.

Thank you for your custom over the past 21 years! Yes, I started in 2003.
It has been a great thing to have done. The first online discount board games store in Australia & with a mission statement to lower the price of boardgames in Australia. I believe I achieved this aim.

I have enjoyed it, but it took over my life; even finding somewhere to live involved needing space for the stock. I am happy now to let it go.
I have made so many friends, both here & overseas. I now number some of the most respected games designers among my good friends.

In case anyone is interested, these are my favourite 4 games in no particular order:
Age of Steam (I have around 80 maps)
Tahauntinsuyu (republished as Incan Empire)
Last Will
Tzolkin (but boy do I suck at it!)

Keep an eye out. The site'll be back soon, & I may appear at your games group or convention - but as a gamer not a stall holder :)

This website began life as a php/SQL uni assignment!
Palace of Mad King Ludwig ($63.00)
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This is currently in stock.
From Around 75 minutesFor 2 to 4 players aged from 13 years
BoardGameGeek Number: 223278InPrint (In Stock: 9)
Designer(s)Ted Alspach

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.

In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!

In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.

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