UserName or Email
Password
Remember
Unhalfbricking Games        

Home
Register

Show Boxes
In Stock

All Games
Latest Stuff
Low Stock
18xx
A Game Of Thrones LCG
Abstract Games
Agricola
Android Netrunner LCG
Area Control
Auction
Australia
Bestselling Games
Blue Moon
Carcassonne
Co-operative Games
Crayon Rails
Deck Building
Dexterity
Dice Games
Dominion
Economic Games
Engine Building
Entry Level Games
Exploration
Fantasy
Farming Games
Flash Point Fire Rescue
Geography
Gipf Project
Heavy Games
Julian Recommends
Krosmaster Arena
Logical Deduction
Lord of the Rings LCG
Memory
Negotiation
Party Games
Push Your Luck
Race Games
Rail Games
Science / Sci-Fi / Space
Settlers of Catan Series
Small World
Steam / Age of Steam
SteamPunk
Ticket to Ride
Word And Storytelling
Worker Placement
You won't find it elsewhere

Contact me
About Unhalfbricking

Search

Game

"Horseless Carriage" is now in stock!
Powerships ($42.00)
You need to complete your registration to order. Please contact me if you have problems
This is currently in stock.
From Around 20 to 30 minutesFor 2 to 6 players aged from 10 years
BoardGameGeek Number: 222821InPrint (In Stock: 7)
Designer(s)Corne van Moorsel

In a course built in our solar system, players are spaceship (powership) pilots. The pilots try to manouver their powership quickly, while rounding three space buoys and finally landing on the finish planet.

The modular board in Powerships consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun, with all solar system planets and several space dust hexagons in between.

The dice system, with 3-sided dice, simulates accelerating and decelerating. At the start of each turn, you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn, you can choose which to roll and which to keep unchanged! Then, before moving your powership, you can turn it one side to the left or right in its hexagon space. Now, move it by the speed determined by the sum of the numbers on your dice.

Finding the best route for your powership is a challenge because space dust, planets, and the sun block your paths. Crashing into them makes you lose your speed and damages your powership, which limits your maximum number of dice. Other powerships might possibly occupy your desired space, though you can also use them as a bumper to reach a desired space.

Special spaces make your powership shift a space, turn to the left or right, double your speed, or make you move over/under obstacles.

free counters

(c)Unhalfbricking Games 2003-2023