UserName or Email
Password
Remember
Unhalfbricking Games        

Home
Register

Show Boxes
In Stock

All Games
Latest Stuff
Low Stock
18xx
A Game Of Thrones LCG
Abstract Games
Agricola
Android Netrunner LCG
Area Control
Auction
Australia
Bestselling Games
Blue Moon
Carcassonne
Co-operative Games
Crayon Rails
Deck Building
Dexterity
Dice Games
Dominion
Economic Games
Engine Building
Entry Level Games
Exploration
Fantasy
Farming Games
Flash Point Fire Rescue
Geography
Gipf Project
Heavy Games
Julian Recommends
Krosmaster Arena
Logical Deduction
Lord of the Rings LCG
Memory
Negotiation
Party Games
Push Your Luck
Race Games
Rail Games
Science / Sci-Fi / Space
Settlers of Catan Series
Small World
Steam / Age of Steam
SteamPunk
Ticket to Ride
Word And Storytelling
Worker Placement
You won't find it elsewhere

Contact me
About Unhalfbricking

Search

Game

"Horseless Carriage" is now in stock!
Harbour ($24.50)
You need to complete your registration to order. Please contact me if you have problems
This is currently in stock.
From Around 60 minutesFor 1 to 4 players aged from 8 years
BoardGameGeek Number: 155969InPrint (In Stock: 1)
Designer(s)
Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. don't forget to check out the wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins! Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game. The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner! At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. you'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
free counters

(c)Unhalfbricking Games 2003-2023