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This website is finally out of service.
I will return with a very limited subset of games (Splotter, maybe Adlung Spiele, Drei Magier Spiele, probably no more) fairly soon.

Thank you for your custom over the past 21 years! Yes, I started in 2003.
It has been a great thing to have done. The first online discount board games store in Australia & with a mission statement to lower the price of boardgames in Australia. I believe I achieved this aim.

I have enjoyed it, but it took over my life; even finding somewhere to live involved needing space for the stock. I am happy now to let it go.
I have made so many friends, both here & overseas. I now number some of the most respected games designers among my good friends.

In case anyone is interested, these are my favourite 4 games in no particular order:
Age of Steam (I have around 80 maps)
Tahauntinsuyu (republished as Incan Empire)
Last Will
Tzolkin (but boy do I suck at it!)

Keep an eye out. The site'll be back soon, & I may appear at your games group or convention - but as a gamer not a stall holder :)

This website began life as a php/SQL uni assignment!
Secrets ($31.50)
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This is currently in stock.
From Around 15 to 35 minutesFor 4 to 8 players aged from 10 years
BoardGameGeek Number: 200847InPrint (In Stock: 1)
Designer(s)

In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

free counters

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